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Deus Mortuus, an RPG based around demonology.

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 Arishima, Genpaku [APPROVED, 0-2+]

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Posts : 111
Join date : 2012-11-28
Age : 29

PostSubject: Arishima, Genpaku [APPROVED, 0-2+]   Mon Dec 24, 2012 3:03 am

[ G E N P A K U || A R I S H I M A ]
- - - - - - - - - - - -
"We fail to know our limits.
We live to surpass them."
||Personal Information||
||The Basics||
Arishima, Genpaku (Family, Given)

The Phantom Shinigami

Gotei 13, Soul Society

Captain of Division 1, Captain Commander




::Known Residences::
Divisional Barracks, Soul Society
Arishima Mansion, Soul Society

::Physical Description::
Genpaku stands taller than most Japanese males his age, a trait that was apparently common throughout his family.  His hair is the color of platinum, kept short and allowed to do as it pleases which normally means its laying down quietly.  His eyes are green, though the specific coloration seems to vary slightly based on his moods.  His typical attire consists of the usual shinigami clothing with the addition of his haori.  However, he has been known to, one more than one occasion, leave the haori behind in his office for a variety of reasons.  

However, he is never seen in public without a top on; the reason for this is because Genpaku's torso is covered in scars.  He has had these scars since becoming a shinigami, they represent the scars inflicted on his mortal body by the Hollow who killed him; they are the scars of his soul, healed by ever present.  Though he has experience much hardship in his short time his features remain gentle to reflect his demeanor.


61.325Kg (135lbs)

::Visual Reference::

::Positive Aspects::
Genpaku possesses a drive that few others possess, let alone can comprehend.  It is his drive that has pushed him beyond the wildest expectations of those he has interacted with, and beyond his own per-conceived notions of his limits; part of this is because Genpaku is never satisfied with where he stands in terms of power.  Do not mistake this for a hunger for power, however, as it is nothing so twisted or self-absorbed.  Genpaku seeks the power to protect; he possesses a compassionate nature that combined with several of his other traits has served to both motivate him and drag him down.  He is not the type to watch another suffer; either by making himself the butt of a joke to raise the spirits of those around him or taking more direct action, he seeks to help others.  This goes double for those he calls his friends.

There was a time when Genpaku was a loner among Shinigami, when he actively fled from their company.  Those days are now long past him, though he has been known to enjoy his own company from time to time.  While he is generally a relaxed and open individual, he makes true friendships with others only after time and thought.  For those he calls his friends he would go to the ends of the earth for.  He is an incredibly loyal person to his friends, and to Soul Society.  His loyalty is not tied to some sense of duty or honor, nor to his family's heritage; instead, Genpaku recognizes that Soul Society is the only place that Souls of the common man may go with certainty.

Genpaku carries himself with a relaxed and outgoing attitude; many have mistake this for naiviety from his young age.  Many believe him stupid because he lacks age.  He is neither of these things, and those that know his story know why.  The reality is that Genpaku possesses a razor sharp intellect, which he does not neglect to use though in subtle ways.  His is the mind of a learner, and combined with his drive it has served him well by allowing him to learn, understand, and modify techniques in ways that few others have.

There is another side to Genpaku here, a fierce and decisive side that is only really seen when there is a situation where he must take control.  This is most commonly seen when Genpaku is in the battlefield, as he will call out orders and plans with little waste.  He will turn his intellect on the plans and movements of the enemy and strike to the heart of it.  When he has determined a course of action that he feels he must take, he will do so with precision and decisiveness.

While he may have been "raised" in combat and unease since becoming a shinigami, or maybe because he was, Genpaku seeks the simpler things; time to be with friends, calm days to enjoy, happiness.  One could say he seeks the life that was taken from him all those years ago, the childhood he was never allow to finish.  They may even be partially correct.

::Negative Aspects::
Despite Genpaku's good qualities there is a darker side.  An unfortunate side effect of his incredible drive and motivation is that Genpaku is an incredibly self-critical person.  When things go wrong he is the first person to blame himself, and sometimes the only one; he constantly believes that he is the one who is too weak, too far behind.  When this happens it reveals another one of his negative qualities; his tempermental side.  People never forget that Genpaku is young, and at times it can show if someone knows what they're looking for.  His form of tempermental is well covered to be fair; he keeps a falsely happy facade going when talking with people, but that cheer never reaches his eyes.  When no one is watching his smile drops into brooding.  The most noticible way to know that Genpaku has something on his mind is the intensity of his training.

When his emotions get the better of him he become slightly more reclussive, more focused on his training by himself.  When in this state he has been known to train to the point of harming himself, much to the chagrin of his friends and his Zanpaku-tou spirits.  Part of this problem is that Genpaku has an incredibly bad habit of fixating on things that he does wrong while somehow managing to overlook anything he has done right.  These negative aspects in combination with Genpaku's own modesty contribute to the doubt of his own abilities and the self-blame that plagues him.

Beyond these things Genpaku possesses a temper that, while he actively works to keep in check, can be ignited to terrible effect if certain things happen.  While he tries to keep his temper under control if his friends are brought into danger he will allow it to take control, though this may not always be to the benefit of others.  At the end of the day, Genpaku does possess a great deal fo destructive power, and without it being tempered with control it can cause immense collateral damage.

Note: This is an incredibly condensed version of the history as is.  This has been done both in the interest of time and the interest of not stretching this application.  The full history is posted here.

      The Beginning [1888 - 1891]

    In the year 1888 Genpaku Arishima was killed by a Hollow that had been attracted by the latent spiritual energy coming off of him.  Said Hollows first killed his family and devoured their souls, then used their bodies as puppets to lure Genpaku into its trap.  The boy caught on, however, and fled to no avail.  The beast captured and tortured the young boy, and would have devoured Genpaku's soul if not for the intervention of a Shinigami.  In the ensuing chaos, Genpaku slipped into death, and by doing so triggered something within him; a hidden set of Shinigami powers.  And so Genpaku attained Shinigami powers, and in a rush of vengeance slew the Hollow.  However, after that the Shinigami attempted to bring Genpaku back to Soul Society to figure out what happened.  Genpaku refused, saying he had sworn an oath to the man who had given him his power that he would slay a thousand Hollows before he did anything else.  When the Shinigami attempted to stop him, Genpaku escaped in a burst of speed.

    Genpaku was spotted several more times over the course of the next few years, but was only apprehended after a chance encounter with Captain Ukitake, who had been in the real world on a different errand.  Ukitake "captured" him after an intense battle with a Hollow that had turned out to be Genpaku's younger brother.  Genpaku explained the oath he had sworn to Ukitake and Ukitake decided that, instead of bringing a resentful young Shinigami to Soul Society he'd allow Genpaku to slay the last few Hollows that he had left.  During this time Ukitake observed and assessed the skills Genpaku had discovered through his trials of combat.  He also made note of the fact that, unlike most Shinigami, Genpaku had been "born" with 2 distinct Zanpaku-tous.  When he had slain the last Hollow Ukitake opened the way to Soul Society, and with little other option Genpaku followed; this took place almost three years after Genpaku became a Shinigami.

      Ancient History [1891]

    Once in Soul Society Genpaku related the story of how he had become a Shinigami, and after a day or so delay, information regarding Genpaku was discovered.  Well, not so much on Genpaku as on his family; hundreds of years ago Genpaku's family had been a lower noble house within Soul Society in charge of housing artifacts from Soul Society's younger days.  However, the house had been engulfed in civil war and eventually fell after one of Genpaku's relatives destroyed the rest of the family and fled Soul Society.  Utilizing an ability the family had discovered, it was theorized that Genpaku's ancestor had sealed off his own Shinigami power and passed it down through his family line till it had become active in Genpaku.  The interesting thing about that was the fact that Genpaku seemed to have been born with his own set of Shinigami powers in addition to the ones passed down to him.  This partially explained his unusual level of strength.

    Once this bit of history had been uncovered and thought on, Genpaku was given a "choice" in what came next.  He could join the Soul Society.  The other option was never expanded upon; it didn't need to be.  With his oath complete, he had no real goal or direction left to him so he had little reason to not accept the training and experience he could gain in this place.  He was moved into the Shino Academy for formal training.  It was here that Genpaku began to break the thick shell of solitude he had developed around him, but it would yet be many years before he fully broke through and became more like his old self.  It was also here where Genpaku began to make friends within Soul Society, which was no easy feat as he managed to gain no small amount of animosity from several individuals when he was jumped into the higher class (before he had even realized there was a higher class).  

      Academy and Early Divisions [1891 - 1899]

    Genpaku spent a year and a half in the academy (though it was noted that he declined going through the exams at the one year mark despite having a high likelihood of passing, noting that he wished to shore up one areas he felt weak in while he could) before being brought into the Fifth Division under Aizen Sousuke.  He spent nearly a year in the Fifth Division (which at the time was still a long time for the young Shinigami).  However, during this time Genpaku was constantly leaving and looking into different Divisions, watching how they trained specific areas of combat, specifically ones that he felt he lacked.  His branching did not go unnoticed, and after about a year Genpaku was transferred out of the Fifth Division into the Sixth Division where he could focus more on Kidō.  After about a year there he transferred once more, this time to the Eleventh Division.  He spent close to a year and a half this time in the division, focusing on his Zanjutsu.

    He would transfer twice more, but that is not to say that he only worked with two other divisions.  He transferred to the Eighth Division, which seemed to have a good relationship with just about all of the other Divisions (except the Twelfth Division; then again, Genpaku had little interest in going anywhere near that place anyway).  He continued to train with the Fifth and Eleventh Divisions, as well as the Fourth and Second Divisions on healing arts and Hoho/Hakuda techniques respectively.  By this point Genpaku possessed a great deal of skill and power, and yet he did not know the name of either of his Zanpaku-tous.  This had not stopped him from rising to a third seat position within the division.  He would not hold the position long, however; he would transfer, once more, to the First Division.

      Chasing Names [1899 - 1908]

    He would find, quickly, that he lacked the strength to hold his seat in the first division, and dropped from the Third Seat to the Fifth Seat.  This was partially responsible for motivating Genpaku into hunting for his Zanpaku-tou's names.  As soon as he had been informed about the existence of Zanpaku-tou spirits he had figured out that the man that had talked with him and given him power was one such being.  However, he had two Zanpaku-tous yet no idea what the second spirit looked like let alone its name; he had half-formed thoughts on the subject though based on a voice he had heard a scant few times over the course of his spiritual life thus far.  It would take nearly a year of existing in the First Division before Genpaku would discover the name of his first Zanpaku-tou; Raiden, the blade passed down by his family was discovered in the middle of combat, and allowed Genpaku to defeat a large and powerful Hollow.

    It took over a decade of existing as a Shinigami for Genpaku to find the name of his first Zanpaku-tou; however, only three of those years were dedicated to discovering the names of his Zanpaku-tou.  Despite constant training and searching it would take him far longer to find the name of his second Zanpaku-tou.  In fact, it took him far longer to find it than many assumed it would; there were even some who believed he never would find it.  Despite this setback, Genpaku continued to prove himself talented and dedicated in his training with the First Division.

    The reason it took Genpaku so long to find the name of his second Zanpaku-tou was rather simple, surprisingly; the second Zanpaku-tou was linked to the set of Shinigami powers that he would have possessed regardless of the ones passed down by his family.  Part of the time was because his own Shinigami powers needed time to awaken and mature.  The other part was Genpaku himself; Fujin was the representation of his natural Shinigami powers and himself to no small degree.  At the time Genpaku was not yet back to being himself; he was still withdrawn and cautious about people, still wounded in a sense.  Until he had recovered, Fujin's voice was still held at bay.  

    Armed with one Zanpaku-tou's name though, Genpaku's skill and power grew.  He reclaimed his Third Seat position in the First Division; he could not move higher however, not only because his Vice Captain was still definitely much stronger than he was, but because he was the Old Man's close friend.  Not to say that Yamamoto was exactly playing favorites; Genpaku had learned of their friendship by word of mouth and his own observations.  He had no interest in stepping between that; he had plenty he could learn without rising higher.  In a sense, this would come back to bite him later.

      Healing and a Home [1908 - 1911]

    Over the next three years Genpaku grew into the First Division; not in the sense of proving himself capable of holding his position and such, but actually breaking further out of his shell of solitude and insularity.  He began to make friends, both within the First Division and beyond.  It was in no small part thanks to Choijiro Saskibe, the First Division Vice Captain at the time, that this came to pass.  While Genpaku had no wish to become the Vice Captain he did wish to continue to grow, and so sought out the man to train and such.  After one such sparring session, Saskibe effectively dragged Genpaku to a meet up of the First Division.  It was this experience that helped push Genpaku further out of his isolation.  Over the years, Genpaku would gain a solemn respect and distanced friendship with the Vice Captain.  He would also garner the respect of many members of the First Division during missions and through his actions.  Once he stopped being such a loner, it turned out people didn’t resent him quite as much…usually.  He was still younger than most Shinigami had a right to be, let alone to be so powerful at such an age.  Not everything was perfect, but that’s part of finding a home as well in the end and that’s what Genpaku was doing; finding a new home in the Gotei.

      Time [1911 - 1929]

    The years seemed to pass so quickly after that; when you “live” as long as Shinigami do days and hours start to lose some of their meaning.  This remained true with Genpaku in some respects and proved false in others; while he barely noticed the time passing, he was acutely aware of the fact that it was taking him so long to discover the name of his second Zanpaku-tou.  Many began to believe that the second Zanpaku-tou would end up nameless.  While a possibility, Genpaku continued to train and search.  He only had so much time to brood on such thoughts anyway; between division duties, patrols, training, and a slowly budding social life Genpaku did not lack distractions.  There was also the occasional challenger for his position; he managed to hold onto said position though not without difficulty.  Genpaku proved to be an interesting catalyst as far as the First Division was concerned; the top three members of the First Division were two old men and a child.  The rest of the division, all “young men in their prime” did not lack for motivation to get stronger, which meant that Genpaku did not either.

    Years passed, things changed, people came and went.  It was fortunate that Genpaku had made friends with people from his division and beyond for two reasons: firstly, if he had not it is very likely that Genpaku would have spiraled downward into his isolation and ceased growing all together, and secondly because without those connections Genpaku would never have found the name of his second Zanpaku-tou.

      Sudden Storm [March 17th, 1930]

    It was supposed to be a routine mission.  Several unseated Shinigami had been attacked by a Hollow, so the First Division had mobilized a small squad to destroy it.  Including Genpaku there were six squad members heading out to find this beast.  To make the long story short, Genpaku got a crash course in being the leader of a group when chaos strikes.  The Hollow turned out to be a pack of wolf-like Hollows; they claimed two members of the squad.  These events, namely the loss of some of his friends, awakened something inside Genpaku; namely Fujin, his second Zanpaku-tou.  Unlike Raiden, whose purpose was to protect Genpaku, Fujin was a blade made to protect those close to him.  The remaining four members of the squad managed to defeat the Hollows and returned to Soul Society.

      Winds of Change [1998-2000]

    The Winter War was the culmination of nearly a year of chaotic events, and the climax of one of the most chaotic times in Soul Society’s history.  Genpaku had very little to play in the actual events of the war (and the cannon Bleach Story for that matter).  During the Ryoka invasion he was out on an extended patrol and missed the action.  Afterwards he was given the task of helping to protect Soul Society should the fighting be brought to it.  Thus he remained while the critical events of the Winter War played out.  When the dust settled, the world was taking on a new shape; Tsubine Zanifir von Zarkonheinz III was named the next Captain Commander, and Genpaku was moved up to Vice Captain of the First Division.  By this point in time Genpaku was actually in possession of a Bankai; he had managed to successful confront and defeat Raiden and claim his Bankai twenty five years earlier.  Fujin, however, proved to be harder.  He had also began work on the fledgling ability of Kyoumei though at this time it was still far from perfected or even battle ready.

      The Shape of Things [2000 - 2070]

    Genpaku would end up forming a close comraderie with his Division and his Captain after his promotion; Tsubine worked a great deal to speed Genpaku’s growth out of the remaining solitary ways he possessed and the self-loathing he had developed.  It was at some point during this time that Genpaku not only discovered Fujin’s Bankai and made significant progress of his Kyoumei technique.  He also actively worked to strengthen his bonds with his friends within the Gotei and make new friends such as Kaminari Hatakeyama, though it would be safer to say rivalry than friendship on some days.

    Around 2057 Genpaku brought his Kyoumei technique to the point that it was technically combat-ready.  However, he was strangely secretive about the techniques existence; the reason was rather simple actually.  Once both his Zanpaku-tou’s powers were released the pressure coming off the young Shinigami was dangerous.  Thus he only used the technique in the safety of Mugen, at the bottom of the Underground Central Prison.  Things seemed quiet and stable for over a decade more before everything changed again; Tsubine announced his withdrawal from the position of Captain Commander, and informed both Genpaku and Kaminari that they were the candidates for the position.  It was five years before Tsubine made a decision; Genpaku was sure Kaminari would get the seat, and he had no problem with that.  Imagine his shock when he turned out to be wrong.  Tsubine left, and Genpaku left holding the reins to one of the most powerful organizations in existence.  Strangely enough, he didn’t feel out of his depth.

      Legacy [2070 - Present]

    Since taking over Genpaku has actively worked at redefining the job of the Gotei 13, much to the chagrin of some.  Rukongai, and the Soul Society at large, is the only place of its kind that they know of.  It is where humanity goes once it has passed through the doors of death.  If it were to fall then the souls of mankind would be left defenseless from the Hollows and other beasts.  Genpaku has worked to strengthen the Gotei, as well as creating bonds with the fledgling organizations of man now that spiritual beings are known of.  There are some within the Gotei who still do not understand why Genpaku was named Captain Commander; it is true that many have never felt the full force of his spiritual power as he keeps his true strength sealed off for fear of harming those around him.  However, the real reason Genpaku was named Captain Commander is known only to Tsubine; Genpaku hasn’t figured it out, but he decided long ago he was done disappointing people.  

    He was done failing.

||Roleplay Sample||

“Open the gate!” came a sudden shout as a young Shinigami appeared at the Senkaimon.  No one questioned the command despite his age, because that wasn’t what you did when he showed up.  The youth was of average height but that was about all that was average about him; his silver hair hung down about his head, his emerald eyes looked on impatiently while the gate opened.  At his side hung two blades.  He was dressed normally for a Shinigami, which emphasized that which was missing; a certain white haori.  To the young man it wasn’t so important at this moment.  The gate finished opening and the young man vanished once more, speeding through the gate to the human world.

The night air was cool against his skin as he appeared in the human world.  He had no time to relax or take in the feeling though; a brilliant red glow lit up the world.  Below him kneeled a Shinigami from the First Division who was being guarded by a fellow First Division member and one from the Fifth.  They had been out on routine patrol; they hadn’t signed up to deal with a Menos Grande, which proved to be the source of the brilliant crimson light.  The Menos opened its mouth, and the devastating blast shot towards the three.

The young Shinigami was Genpaku Arishima, and he moved with set purpose; he vanished with a step, appearing between the three and the oncoming blast.  He brought up his right hand and as seemingly simple as that caught the oncoming blast; of course it wasn’t quite that simple as there was a layer of reiatsu between the young Shinigami’s hand and the blast.  With no fanfare or ceremony Genpaku threw the blast down and away from himself and the Shinigami behind him.  The Menos didn’t have time to wonder what had just happened; another step brought Genpaku before the beast, and once there he delivered a devastation left-handed Ikkottsu straight to its mask.

The Menos’ mask splintered into a spider web of cracks before completely shattering.  As it dissipated Genpaku turned away from it, his eyes locking onto something else; standing on one of the tall buildings nearby was a huge figure.  It seemed to regard Genpaku for a few moments, though since the top half of its face was nothing more than bone; an Arrancar, here?  Couldn’t be a coincidence.  Genpaku didn’t have time to order the others back to Soul Society, and he didn’t want this to blow too far out of control.

He made a decision; his hand reached down and wrapped around one of his Zanpaku-tous.

“Well done Shini; maybe you’ll be more interesting than those three,”  the Arrancar said as it drew itself up; it had been sitting, and now proved to be far larger than he had originally expected.  Genpaku pulled his blade from his sheath, and before he it fully left it began to glow with a soft golden light.  Genpaku felt no need for words here; the blade began to change shape but even as it did something stranger began to happen.  The blade began to dissolve into motes of golden light which circled Genpaku’s hands.

Genpaku struck like lightning out of the clear blue sky; one moment over a hundred yards away the next with his fist in the Arrancar’s face.  Electricity coursed over his fist, and with a subtle motion of his fist Genpaku released the last of the force from the blow and sent the huge being off the building and into the space beyond.  That wasn’t far enough however; Genpaku vanished with another step of Shunpo and appeared below the flying creature just as it regained its ‘footing’ in the open air.  This time it was a kick, and though the Arrancar saw it coming it found its body sluggish to respond to his commands; Genpaku’s rising kick sent the beast into the sky above.

With it now sufficiently away from the buildings and people, the young Shinigami’s next strike ended the encounter; the Arrancar stopped its upward motion with a release of energy that brought it to a dead stop, which was what Genpaku had hoped for.  As it stopped Genpaku was there, both fists closed.  Electricity and reiatsu flowed around his hands.

“Soukottsu,” he said simply, and struck the monster dead on in the chest.  For a moment the two were still as the mountain, then the Arrancar cracked and dissipated from the combined strength and power.  The majority of the force was forced upwards, away from anyone it would have harmed.

Genpaku landed on the ground shortly after; he held out a hand and the golden light from before flowed out.  After a moment his Zanpaku-tou was firmly in hand, and he sheathed the weapon.  He took a breath of the night air before turning to the three Shinigami.

“Any of you injured?”

Last edited by Genpaku on Thu Sep 26, 2013 5:36 am; edited 17 times in total
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PostSubject: Re: Arishima, Genpaku [APPROVED, 0-2+]   Sun Feb 10, 2013 7:12 pm

[ G E N P A K U || A R I S H I M A ]
- - - - - - - - - - - -
"We fail to know our limits.
We live to surpass them."

||Combat Information||
||Hoho Techniques||
::Natural Speed/Agility::
Genpaku has always been a fast runner, and ever since turning his abilities towards the arena of combat he has emphasized his speed and agility. His speed is great enough that he is able to keep up with most beings using Shunpo or its equivalents without resorting to it(up to tier 1-3). Beyond just his speed, however, Genpaku has great balance, reflexes, and control over his body.

::Shunpo(Flash Step) Mastery::
Of all the techniques Soul Society and the afterlife have offered him, Genpaku has spent the greatest amount of time working on his natural speed and Shunpo. He has great control over his Shunpo’s distance, and is easily able to use it in rapid succession to create “clones” as he moves, much like how Ichigo did the same when he first released his Bankai or Soi Fon did in the battle against Aizen Sousuke(in the canon anyway). It takes little to no effort for him to use Shunpo because of his extensive training. He has developed mastery over the ability that he is able to perform it off of his hand or even his head, though the range on such variants is lessened. With a normal, single Shunpo he is capable of traveling up to a full mile.
    ::Senka(Flash Blossom)::
    Senka is the act of utilizing a Shunpo to travel behind an opponent and strike them in the Saketsu(Chain Link) and Hakusui(Soul Sleep), effectively sealing their spiritual powers. Typically, this technique is performed with the Zanpaku-tou and can be fatal.

      ::Ubuge Senka(Soft Flash Blossom)::
      Genpaku does not like using Senka if he can avoid it, preferring to use this modified version while unarmed to channel energy into the target, temporarily disrupting the flow of energy at these central points. This can be overpowered by a large outpouring of power from these central points, effectively jumpstarting the system again.

    ::Utsusemi(Molting Cicada)::
    An advanced movement technique used primarily by high ranking Onmitsu members, the user moves at high enough speed to leave an afterimage, which can appear to have taken damage. While the technique sounds simple, it is hard to master.

      ::Mure no Utsusemi(Swarm of Molting Cicada Cicada)::
      An advanced version of Utsusemi where the technique is used in rapid succession up to 3 times, creating afterimages with each iteration. Genpaku is able to do this because of his naturally increased speed, but using the technique to its maximum will put unneeded strain on his legs and body.

      ::Sattou Semi(Rushing Cicada)::
      Another variation on Utsusemi, this technique is not specific to Genpaku, though he is the only one who currently knows it. Effectively this technique is used in mid-movement, resulting in an afterimage that continues on the path of movement for a period of 4 seconds before vanishing. More details listed here.
    ::Doyadoya(Sound of Many Footsteps)::
    A modification on the fast moving shunpo seen in use by Soi Fong, Kurosaki Ichigo, and so on this technique requires Genpaku to move at higher speed than normal, adding a second step to his Shunpo’s typical 1 step. When he does this, he forces a small amount of his reiatsu into his feet and out, creating a small scale sonic boom. Normally such a thing would give away one’s position; the purpose of it in this technique is that Genpaku uses several of these shunpo’s while staying in close proximity, effectively vanishing from site from most beings. The sound serves to confuse the target before he goes in for the strike. Understandably this technique can be quite draining if used too much.

||Hakuda Techniques||
::Hakuda Mastery::
In life Genpaku studied martial arts, and once he died he focused primarily on them after his formal training began. He has undergone extensive training to any and all he could find to spar/train/practice with, has researched the known and old Hakuda techniques in the Great Spirit Library, as well as creating several of his own techniques. His specialties are close quarter combat striking as opposed to submissions, taking advantage of his natural speed, dexterity, and flexibility.
    ::Ikottsu(Single Bone) and Soukottsu(Double Bone)::
    Incredibly powerful unarmed strikes, seen in action by Yamamoto when he fought Wonderweiss. Ikottsu is a single fisted strike while Soukottsu is a dual fist and has substantially more power.

    ::Tessho(Iron Palm)::
    An open palmed strike that possesses immense power, Genpaku prefers to use this to his closed fists because the open palmed strikes possess less power. That is not to say that, when Genpaku wants to, the strike is weak.

      ::Narusho(Echoing Palm)::
      A step beyond Tessho, Genpaku forces reiatsu into his hand and strikes, unleashing the energy directly into his opponent. The energy attempts to hinder the flow of reiatsu/demonic energy/etc through the enemies body. The effectiveness of this can be increased if critical points are hit. A significant increase in power will dissipate the energy.

        ::Myakusho(Pulse Palm)::
        An altered version of Narusho, this strike effectively collapses the effect of Narusho into a single pulse that rushes through the body. The purpose of this strike is to attempt to stun the target, rendering it helpless for a brief moment. The stun lasts for no more than 1 seconds regardless of tier. A sufficient amount of power being released or present can override this effect or lessen the length of time.

        ::Sasusho(Piercing Palm)::
        Also an altered version of Narusho, this technique focuses on dealing internal damage and injuries by simply forcing energy through his strike without the intent to hinder, only harm. Strikes using this technique can cause massive internal injury to organs and so on if too many attacks are taken.

      ::Hekisho(Burst Palm)::
      A combination Kidō/Hakuda maneuver developed by Genpaku, the technique involves creating and compressing a Kidō spell in ones palm as they strike an enemy. Instead of the spell taking its normal form or appearance, the Kidō takes the form of a small glowing orb that hangs on the target for a moment before releasing, exploding with equal level strength to the original Kidō with appropriate skills and all. The higher the Kidō, however, the more difficult the technique becomes as the rapid compression and harnessing in the middle of combat is not simple. Genpaku does not go above Kidō Level 35 typically unless given enough time to prepare a higher one. The orb can be knocked off of the target if they can reach it before the orb explodes.

        ::Hekigohei(Burst Combination)::
        An advanced version of Hekisho, this involves the addition of additional strikes and high speed Shunpos within a small area, the aim being to cover the target with compressed Kidō spells before retreating and allowing the Kidō to explode. This chain can be anywhere from 3 to 12 strikes long; beyond that, and Genpaku runs the risk of the first explosions going off before he had cleared the area. Beyond that, the rapid compression combined with the movement and strikes is a precise and taxing maneuver; using it multiple times, while possible, will begin to quickly drain Genpaku's energy.

    ::Assaitaiho(Crushing Cannon)::
    More of a counter than an offensive technique; effectively, Genpaku uses a combination of a flying knee or kick and a Shunpo to apply tremendous force against his enemy. More often than not, he uses this if one of his kicks is caught, aiming to crush whoever caught said kick either into the ground or the wall.

::Shunko (Flash Cry)::
Genpaku underwent training with Soi Fon after having discovered the existence of Shunko through stories and some research of his own. While he can use it proficiently, he has discovered a flaw in the technique inherent in himself. Energy has a flow, and different techniques alter this flow to be used. The flow of energy in Shunko runs opposed to Kyoumei; what this means is that the two techniques cannot be used in conjunction. As such, Genpaku’s power is actually lessened for him to use Shunko. He mainly uses it when Kyoumei would be unnecessary or overkill. His Shunko has no special properties, and manifests as a combination of lightning and wind.

||Kyoumei (Resonance)||
::General Description::
Kyoumei refers to Genpaku's inability to normally access both sets of Shinigami powers present within him. He was told by his Zanpaku-tous that accessing both of them was impossible and extremely dangerous. However, Genpaku saw something different. Through trial and error(which in all honesty nearly killed him... twice), he discovered that he was unable to access them both because they had separate reiatsu signatures. Different wavelengths if you like. As such, they did not meld together. However he was able to interact with both sets of shinigami powers, albeit independently of one another. He concluded that this was because his reiatsu was a sort of alloy, made up of both sets of Reiatsus from the powers. Kyoumei is effectively the warping of his reiatsu to incorporate both powers, allowing him access to his full power. This has several stages of progression, detailed below.

::Kanipo; Kyoumei no Omoi (First Step: Resonance of the Mind)::
The first step of Kyoumei is the unlocking of the barrier that separates Genpaku's separate Shinigami powers, and melds their reiatsu's with his own. This was the hardest for him to attain, taking nearly 80 years after he discovered the names of his Zanpaku-tous, but is the easiest to maintain as both of his Zanpaku-tous remain sealed in this state. Releasing one or the other does not interfere with this, as he is simply channeling the power into the blade and allowing it to meld as it normally would. While he is able to hold this level of Kyoumei indefinitely, he prefers not too. While Kyoumei no Omoi is active all of Genpaku's abilities are brought to their maximum, but he loses the extreme reiatsu stamina he held before as he is now accessing both sets of powers instead of one at a time.
During this time, his reiatsu manifests as an emerald power surrounded by crackling lightning, and is immensely powerful.
    ::Kyoumei No San Kokoro(Resonance of Three Minds)::
    More of an extension of Kyoumei no Omoi, Kyoumei no San Kokoro is the further melding of spiritual energies between Genpaku and his Zanpaku-tous. Beyond the ability to utilize both sets of Shinigami powers, this stage allows Genpaku to release both of Zanpaku-tous to the Shikai level. He is capable of maintaining this state for a great length of time, but finds little reason to do so. However, this is the first step of Kyoumei where Genpaku begins to run into reprocussions for its use; upon de-activation Kyoumei no San Kokoro Genpaku experiences muscle tension and headaches. In addition, once he reseals Kyoumei (if it has only been released to this level) he is unable to release either Zanpaku-tou for the remainder of the thread and day(RP/real time). It took Genpaku remarkably little time to advance to this stage once he discovered Kyoumei no Omoi(only five years). He trains with this level every day to lessen its drawbacks, though he does so in subtle ways so as no to accidentally harm weaker division members.

::Daniippo; Kyoumei no Shinjou (Second Step; Resonance of the Body)::
The second stage of Kyoumei is one of Genpaku's most potent combat abilities. At this stage Genpaku is capable of utilizing his Shinkoru ability on both of his Zanpaku-tous simultaneously in a similar manner to what Baishin was able to accomplish in the Sealed Sword Frenzy OVA. Under normal circumstances Genpaku must have been at Kyoumei no Omoi for a full post, though it is cleaner for him to be at Kyoumei no San Kokoro. The reason for this is because the absorbtion of one's Zanpaku-tou is not merely a physical strain; Genpaku must keep his mind seperate from the minds of his Zanpaku-tous lest he fall into the same trap that Baishin had. This ability is not a stealthy one; Genpaku must flare not only his own Reiatsu but the Reiatsus of his Zanpaku-tous. Once the three Reiatsus sync the Zanpaku-tous deconstruct into energy and Genpaku absorbs them.

The advantages of this ability is rather obvious; Genpaku's greatest strengths are in unarmed combat and speed. By absorbing his Zanpaku-tous in their Shikai states he is capable of channeling the abilities of his Zanpaku-tous through his body. Additionally, Genpaku is capable of combining the abilities of his Zanpaku-tous, just as he is able to when they are not absorbed. Several abilities, however, are slightly altered once absorbed and are listed below:
    Kazedanpen(Shredding Winds) & Kaitsudanpen(Shredding Pressure)
    These abilities are instead infused into Genpaku's aura, and extend out only a few inches from his person. The abilities are otherwise unchanged.

    Ittaiheki(Burst Zone)
    This ability is slightly upgraded in that it no longer seals Fujin after use; instead the aura of razor winds that surround Genpaku when Fujin is absorbed are used and dissipated by this ability. The aura will reform 1 post later.

    Hiraishin(Lightning Rod)
    Whatever surface Genpaku is using covered in electricity. Otherwise Raiden's abilities function as normal through this change.

In addition, Genpaku gains one new ability in this form.
    Aura Burst
    Genpaku flares his aura, charging the already wind-infused aura with electricity before releasing it in a burst of destructive power far stronger than Ittaiheki. Additionally, because the aura is imbued with electricity it will apply a stage of Sekkai. However, using this ability causes Genpaku to lose access to all Shikai abilities (disregarding the passive abilities) for two posts, and he loses the ability to use this power for seven posts.

For all of this, there are major drawbacks and dangers to using this stage of Kyoumei. The most drastic danger Genpaku faces is the potential for him to fall into the same trap as Baishin; namely the potential for Genpaku to fail to keep his mind and his Zanpaku-tou's separate. If this were to happen Genpaku would likely fall into madness and unleash destruction on everything around him. This is, however, not an incredibly likely event provided Genpaku's mind is not directly attacked or he does not use this ability while in a wrecked state of mind. He has trained hard to make sure this kind of event does not come to pass. The more likely and relevant dangers of this stage is the intense wear on Genpaku's body from the powers he is exerting. The longer Genpaku uses this stage the greater strain he places on his muscles and mind.

Additionally, once Genpaku seals this stage of Kyoumei his Zanpaku-tous return to their sealed states. He will be unable to release either Zanpaku-tou past their sealed states after sealing Kyoumei no Shinjou for the rest of the thread. He will also be unable to activate this state of Kyoumei for three days. Depending on the extent of the use of this power, Genpaku may also suffer muscle damage, exhaustion, and in severe cases unconsciousness.

More information on Shinkoru can be found further down.

::Sanbanippo; Kyoumei no Reikon (Third Step: Resonance of the Soul)::
Kyoumei no Reikon is the highest stage of Kyoumei that Genpaku has ever actually activated and he has only done so a handful of times in the confines of the bottom floor of the Underground Central Prison, known as Mugen(Nothingness), to insure he does not harm or kill anyone from the amount of spiritual pressure released. Only those closest to Genpaku know of Kyoumei, and even fewer have seen this stage of it. Genpaku is only able to enter this state if he has had Kyoumei active for at least 3 posts, and he must be capable of activating Kyoumei no San Kokoro. This stage allows Genpaku his most destructive ability; to release one of his Zanpaku-tous to the Bankai level while maintaining the other at Shikai. He is freely capable of melding the abilities of his Zanpaku-tous in their respective states while at this level to devastating effect, to the point that he fears he could destroy large portions of Seireitei if he were to ever use it in its confines. While in this state Genpaku is capable of using Shinkoru on the Shikai level Zanpaku-tou; however, doing so presents the same risks as before only elavated due to the nature of Zanpaku-tous in Bankai and such.

While this grants Genpaku amazing destructive potential, their are serious dangers to the form to Genpaku. Besides the fact that the form drains a large amount of energy while in use, Genpaku faces greater risks the longer he remains in said form. The first five posts he remains in this form he will face only greater taxation on his mind and body, and if he drops out of Kyoumei no Reikon before this five post mark he will face extreme exhaustion, the inability to release his Zanpaku-tous past sealed for the remainder of the thread and a day beyond, and be unable to move to any state above Kyoumei no San Kokoro for five days. If he remains within Kyoumei no Reikon for 6 to 7 posts, he will face the same drawbacks but be unable to release either Zanpaku-tou for three days past. If he remains for 8 to 9 posts, once sealing he will also be out of energy and will likely pass out in a short amount of time for the remainder of the thread and a day after. At 10 posts and beyond, Genpaku faces all the previously stated drawbacks with 2 more days tacked on, will immediately pass out for five days, and will suffer severe muscle damage.

::Koukiippo; Zekkou Kyoumei (Final Step; Perfect Resonance)::
Beyond the stages that Genpaku has discovered and mastered/begun to master, he has theorized the existance of a step beyond his current maximum. He has also theorized that he could attain the stage if he pushed himself for it; however, he also knows that if he is right there are immense drawbacks to unlocking and using the form.

Genpaku is correct in their being another stage of Kyoumei beyond his current maximum. This form allows the pressure of both of his Bankais to be released, and grants him access to all of their abilities simultaneously. He is capable of activating this form only after experiencing extreme duress (such as the loss of a close friend or similar event) and if he has has Kyoumei activated for a certain amount of time: 6 posts for Kyoumei no Omoi or Kyoumei no San Kokoro, 4 posts for Kyoumei no Shinjou, or 2 posts for Kyoumei no Reikon. It may technically be possible for him to enter the state regardless of the length of time Kyoumei has been active, but before the listed times it will result in mental trauma.

However, there are massive drawbacks to this form. Firstly, the sheer amount of strain put upon his body and mind to hold these two powers in unison is absurd, and only gets more so the longer he holds this form. If he retains this form for 1 post, he will face only extreme exhaustion upon sealing it again and the inability to release his Zanpaku-tous past shikai for the remainder of the thread. 2 posts will result in the inability to release his Zanpaku-tous past sealed for remainder of the thread and for five days after(real time) and have very little energy available afterwards. 3 posts will see damage to his muscles, a lack of energy, and the sealing of his Zanpaku-tous for two weeks(real time). 4 posts will see him lose his Spiritual pressure for three days(real time), his Zanpaku-tous sealed for two weeks(real time), and major damage to his muscles. 5 posts will see him unconscious for a week in addition to those other drawbacks.

Beyond that, and the negatives becomes more extreme. At 6 posts, his Zanpaku-tous will be sealed for 3 weeks, he will be without spiritual power for a week, his muscles will damage severely, he will be in a coma for a week, and he will be unable to enter Bankai with either of his Zanpaku-tous for an additional week(real time) beyond the previous seal. At 7 posts and beyond, he begins to run the risk of death from the strain on his body, mind, and power unless given immediate medical treatment after sealing this form.

These drawbacks are in addition to any drawbacks sustained from other forms of Kyoumei and combat.

::General Description::
When Genpaku learned Shunko he quickly discovered that it was incompatible with the then fledgling ability Kyoumei. What this meant was that he would be incapable of using Shunko when he managed to perfect Kyoumei and thus gain his “full power.” With that knowledge, after he had learned Shunko he began research into developing his own technique that followed a similar idea that would work with Kyoumei. However it would take him nearly a hundred years of testing and "reverse engineering" to develope the technique to the point that it was, theoretically, usable in combat. That technique is this, Naiarashi.

::Benefits and Techniques::
Amplified Speed and Strength
Naiarashi focuses on converting energy reserved for Kidō and such techniques and converting it into physical capability. As such, while Naiarashi is active Genpaku’s physical strength and speed is doubled, bringing him far beyond what his maximum was believed to be and what it truly is; you could think of this ability as an “overboost” of what Genpaku’s truly capable of. As such there are serious consequences to the use of this technique, detailed below.

Regeneration Properties
Genpaku has trained a surprising amount in the arts of restorative Kidō for a variety of reasons. It was once said that Genpaku had a knack for the school, and if he had not been so gifted in combat capabilities he may well have ended up as a permanent member of the 4th Division of the Gotei 13. This exemplifies that; while Naiarashi is active, Genpaku gains an ongoing regeneration property similar to High Speed regeneration. This is visually displayed by the wound glowing a soft green color similar to healing Kidō before closing up. There is of course a limit to how many wounds can be healed and the severity of said wounds.

Storm-Center Armor
Naiarashi has a visual aspect to it. When Genpaku activates Naiarashi he is first outlined in the emerald and lightning reiatsu of his Kyoumei state before it begins to swirl tightly about him, as well materializing . This motion has no effect on Genpaku’s movements; instead, this reiatsu serves two specific purposes. Firstly, Genpaku’s reiatsu is actually drawn in instead of being allowed to extend out over the area like it normally would. This means that he is actually harder to detect at longer distances, though that is not the primary reason for this drawing in. Because the reiatsu is condensed, its area of effect is diminished but its effect is condensed around the area Genpaku is in. This energy will press down and attempt to crush, slow, or otherwise hinder opponent caught in its effect. The close one gets to Genpaku, the greater this effect is. Of course, he has no control over who this affects, so if allies get to close they become subject to this just the same. The second effect, the true focus of this ability, is the fact that his reiatsu surrounds him like armor and wards off magic, energy, and non-physical techniques and powers. The amount of effect this will have depends greatly on the opponent’s strength, the type of technique being subject to it, and so forth. This ability also does not distinguish friendly and hostile spells, so all abilities are subject to this.

Storm Clones
The final ability of Naiarashi is a highly advanced version of speed clones. All speed users have the potential to create speed clones, but those clones are just illusions of the user while they speed about. Storm clones are more than that; Genpaku invests a large amount of Reiatsu with the use of this ability, and the result is the creation of ‘physical’ clones. These clones are capable of maintaining their form for just long enough to launch a single attack. These clones replicate whatever form Genpaku is in; if he has accessed a higher stage of Kyoumei like say Kyoumei no Shinjou, then the clones are materialized in the same state and are capable of using attacks from that state. Of course the higher state of power Genpaku is in the more taxing the use of this capability is. The number of clones he is capable of making is also depending on what state of Kyoumei he is in, the state of his Zanpaku-tous, how damaged he is, how much energy he has used, and so forth. Regardless of state, he is only ever capable of creating a maximum of a dozen clones, and is only capable of using this ability a maximum of 6 times in a thread with a 2 post limit between uses. These number can change depending on how much power Genpaku has and the states of his various abilities.

::The Other Side: Drawbacks::
Kidō Restriction
Naiarashi redirects the energy normally used for Kidō to power its incredible effects. It does so to such a degree that Genpaku is incapable of using Kidō while Naiarashi is active, as well as abilities that require he to be using Kidō such as maintaining a barrier or Kidō, or his own Hekisho(Burst Palm) technique. The drain on his Kidō energy reserves is so great that Genpaku remains incapable of using Kidō for 2 days after the use of this ability, plus possible additional time up to another 3 days.

Energy Consumption
This technique uses up a great deal of energy, and even someone like Genpaku who has a tremendous amount of energy cannot remain in this state for an too long with the risk of injury increasing. The initial consumption of the Kidō related Reiatsu allowed Genpaku to function in this state for roughly 5 posts with no major drawbacks other than the restrictions to Kidō remaining in place. Beyond that, he begins to drain his energy reserves; if he spends too long in this state he is completely capable of depleting his energy reserves, at which point he risks unconsciousness or death. These possibilities become more likely depending on how many states of other powers Genpaku is in. If Genpaku were in Kyoumei no Reikon(Resonance of the Soul) or Zekkou Kyoumei(Perfect Resonance) and exceeded the 5 post limit, he would have only a short time before he completely drained all his reiatsu reserves and risked unconsciousness or death.

Immense Physical Strain
Though the amplification of Genpaku’s physical capabilities is a good thing in terms of combat, the fact that Naiarashi pushes him beyond what his physical maximum is supposed to be means that Genpaku puts a tremendous amount of strain on his body. He is completely capable of moving faster than he can reliable keep up with, meaning that while moving at maximum speed he can fail to stop and crash into objects or buildings. Beyond that, the amount of power behind his movements can results in internal tearing of his muscles and further damage that could take days to heal even with medical attention.

Power Sealing
The use of so much energy does not go without its toll as well on Genpaku. After having sealed this ability back away, Genpaku is incapable of activating Shunko, Kyoumei(any stage) or Naiarashi for 2 days in addition to any restrictions on re-release present from the other abilities themselves. Additionally, Naiarashi can only be activated once Genpaku has been in a stage of Kyoumei(any stage) for at least 1 post.

||Shinkoru (Syncronize)||
Shinkoru is an ability that Genpaku has rediscovered, developed, and to some degree mastered. He discovered the possibility for the technique by going back through variuous archives, reports, and stories. Effectively this ability allows for the temporary absorbtion of one's Zanpaku-tou, consequently allowing the user to channel some or all of their Zanpaku-tous abilities through their bodies. For someone like Genpaku, who is far more talented at unarmed combat as opposed to Zanjutsu this is an invaluable ability.

While the ability is rather straightforward in description, learning it is anything but. It took Genpaku decades to work out the mechanics of the technique, and even then he was only able to begin using it as proficently as he does because of close work with his Zanpaku-tous and their energies from before. Beyond the difficulty in learning the technique, it poses a huge danger; absorbing your Zanpaku-tou doesn't just mean taking the physical body into yourself, it means re-absorbing the spirit of your Zanpaku-tou into your own. This has the potential to go horribly wrong; too much mental stress while attempting to keep both psyches seperate can result in the two(or more) personalities melding, violently. [An example would be Baishin. However, he isn't being mentioned as it is currently unclear whether he exists in NH cannon]

In Genpaku's case, he is capable of absorbing both of his Zanpaku-tous at one point or another. Several of the abilities from his Zanpaku-tous undergo slight variations upon absorbtion.
    Kazedanpen(Shredding Winds) & Kaitsudanpen(Shredding Pressure)
    These abilities manifest around his person, effectively becoming a part of his aura. The power extends out only a few inches from his being, however; otherwise the abilities remain unchanged.

    Ittaiheki(Burst Zone)
    This ability receives an upgrade in the fact that it does not seal Fujin. Instead, what happens is that the aura of razor wind he received rushes outward, pushing enemies away. The aura reforms 1 post later.

    Hiraishin(Lightning Rod)
    Whatever striking surface Genpaku is using is covered in electricity instead of his entire being. That is the only change.
||Zanpaku-tou Information||
::Inner World::

Genpaku's inner world takes the form of a large stone arena near an unnamed ocean. The weather above said arena varies from stormy to calm, but there are usual large clouds somewhere in view. The wind rushes around and through the arena, but its not hard to guess why.
||Raiden (Thunder and Lightning)||

::Zanpaku-tou Spirit Appearance:

::Sealed Zanpaku-tou::

"Pierce the night! Raiden!"

::Shikai Description::

::Shikai Abilities::
Sekkai(Untimely Interference)
Once released, Raiden gains the ability to alter the reaction time of enemies it cuts. It must break the skin for this effect to come into play. The first time a successful cut is landed on an enemy, they're reaction time is dragged down to the average human reaction time(.215seconds). After that, each successive cut increases the reaction time by 1.25times, capping out at 1.6secons maximum. There are several ways for this effect to be negated or abolished; a substantial increase in power(such as with a release to a different stage), not being struck by Raiden for several minutes. or if Raiden is returned to its sealed state. Not being struck by Raiden for 3 posts reduces the effect by one stage. Stages are marked below.

Hiraishin(Lightning Rod)
Raiden coats itself in electricity to amplify the damage of its strikes and to amplify the effects of Sekkai. While this is active, the rate at which Sekkai stacks its ability increases to 1.5 times per hit. In addition, enemies wearing metal based armor draw electrical tendrils from Raiden as it passes. This do only light damage and do not apply a stack of Sekkai. This ability remains active for as long as Genpaku decides to channel reiatsu into it, though leaving it active too long can become costly on his reiatsu reserves.

A projectile attack where Raiden releases a pulse or wave of reiatsu enhanced electricity. Taking a direct hit from this attack deals electrical damage, burns the area it struck, and subjects the primary target(or first target to be hit) to Sekkai as though Hiraishin was active. The effective range of this attack is up to 100 feet before the energy dissipates. Depending on its strength, a direct hit upon a hollow's mask may shatter it and cleanse it as though it was struck by the blade.

Banrai can only be used after Denko has been utilized. A loud crash like thunder is released from Raiden; this sound wave is amplified by Genpaku's reiatsu and deals sonic damage to enemies within 20 feet of Genpaku. This attack ignores material barriers such as walls unless those objects are soundproof. In addition, the target may be thrown off balance by the attack due to equilibrium originating in the ears. The sound wave is capable of cracking or shattering hollow masks depending on the strength of the hollow.

Sekkai Stages
The rate and reaction times for Sekkai are listed below. Entries in () are with Hiraishin active.
    Initial: .215 Seconds
    2nd Strike: .269(.323)
    3rd Strike: .336(.484)
    4th strike: .420(.725)
    5th Strike: .525(1.09)
    6th Strike: .656(1.60)
    7th Strike: .820(1.60)
    8th Strike: 1.02(1.60)
    9th Strike: 1.2891.60)
    10th Strike: 1.60(1.60)

::Bankai Name::
Reikoku Raiden(Relentless Thunder and Lightning)

::Bankai Description::

::Bankai Abilities::
Though Kyoumou Raiden blackens the visible sky, only a specific area of the clouds actually acts as Genpaku's bankai at any given time. This area is a half mile radius centered on Genpaku, which will move to follow him as he fights and moves about the battlefield.

Enhanced Speed/Reiatsu
Once Genpaku has released to Bankai, his speed increases substantially, though not quite to the degree he attains during Fujin's release. In addition, his spiritual pressure increases as is expected with a release to Bankai. In this state, his Reiatsu feels like the air during a summer storm.

Raiden(Thunder and Lightning)
Denko becomes Genpaku’s main attack once Raiden is released to Bankai, though the attack is now in the form of a lightning bolt fired from above. The bolts combine the effects of Denko and Banrai into a single attack at Genpaku's will. He is capable of unleashing several of these bolts at a time, each of which is easily quadrupled in power as compared to Denko in Shikai state. This attack can apply a stage of Sekkai as well, treated as though Hiraishin is active.

In Bankai Genpaku attains an immunity to electrical based attacks as well as retaining immunity to Banrai.

Haiden(Distribution of Electricity)
Haiden is a technique that Raiden gains when it shifts into Bankai. By striking Genpaku with a bolt of lightning, Raiden gives the opposite effect of Sekkai by increasing the flow and speed of the impulses sent through the nerves. This increases Genpaku’s reaction time by a factor of 1.5. Unlike Sekkai, this ability cannot be stacked any higher than the initial application.

Soshi no Raikou(Element of Lightning)
Genpaku strikes himself with Raiden, infusing himself with electrical energy. By doing so, he can either channel Raiden's attack through himself to change the directions and angles the attack can come from, or attack with enhanced melee strikes. During this time, Genpaku's speed and reaction time are bolstered by an additional 1.5 times. However, this ability can only last 3 posts, after which Genpaku must wait 6 posts before using it again. Additionally, Genpaku drains himself of vasts amounts of energy during this time; activating the ability more than twice during any one fight is incredibly dangerous and could lead to him passing out, injury, or if he pushes too much even death.

||Fujin (Goddess of Wind)||
::Zanpaku-tou Spirit Appearance::

::Sealed Zanpaku-tou::

"Howl through the worlds, Fujin!"

::Shikai Description::
When Fujin releases to the Shikai state the blade shatters. After that, high pressure wind mixes with Reshi to form the blade pictured cruedly below.

::Shikai Abilities::
Kazedanpen(Shredding Winds)
When Fujin is released to Shikai, the blade shatters and is replaced by a blade make of high density, high velocity wind that shreds instead of cuts. The blade in incapable of blocking material objects such as blades, but is also incapable of being blocked by such objects. However, if it comes in contact with flesh or a similar substance, the result is the scouring and shredding of the surface as the twisting razor winds scar said surface. Depending on the direction of the swing and the surface it hits, the 'blade' is capable of removing limbs. Hits to the chest will leave deep gashes that may destroy bones or sever organs, depending of course on defenses and so on.

Kaitsudanpen(Shredding Pressure)
Fujin's blade is not as fixed as it seems to be. The blade itself is made up of the razor winds that spin at cyclonic speeds in a confined area, while the area immediately around said blade is whipped about, Fujin's influence seeping out into the air around the blade. This effectively means that the air directly around the blade can cut as well. However, the damage isn't as severe as a direct hit from the 'blade'; it will still leave gashes along the surface however.

AoriShini(Reaping Gust)
With an investment of reiatsu, Genpaku can release a burst of scything winds in a direction. The attack is a cone in front of Genpaku, extending outwards up to 40 feet. The attack appears as a field of moving wind blades that slice and dice most things caught in the attack. After extending the 40 feet the air pressure decreases, no longer capable of cutting but possibly able to force enemies back. All effects of the attack dissipate after 60 feet.

Kirukaze(Air Cutter)
Similar to Reaping Gust, except concentrated into a single blade of air. With a swing of the 'blade' a blade of high pressure air flies forth in the direction of the swing; this attack is capable of cutting through buildings and multiple enemies if they do not get out of the way. The air immediately around the blade and extending out 3 feet from both sides of the attack is focused into a high pressure ridge that can push enemies away. The attack dissipates in much the same way as Reaping Gust.

Tokuteikiatsu(Cyclone Shield)
By holding Fujin point down and channeling Reiatsu into her, Genpaku is capable of creating a spinning barrier of spiritual energy and wind around himself and those near him. The shield acts as a semi-sphere if he is on the ground or a sphere is he is in the air, and has a maximum diameter of 15 feet. This shield is capable of deflecting projectile based attacks if it is kept below a diameter of 9 feet. Beyond that threshold, the projectile attacks are only thrown off course slightly. This is all based on the power of the enemy of course. The shield is not solid, but does act as Shredding Winds detailed above. For the duration of the ability, Genpaku is unable to use any of Fujin's other abilities, and must continue to channel energy into the blade. In addition, the enclosed area has minimal oxygen as most of it is being drained out to the shield.

IttaiHeki(Burst Zone)
A seldom used ability at best, this move does not damage to enemies caught in it. Genpaku draws energy into Fujin, then releases both the blade and Shikai, the result being a literal explosion of air pressure. This explosion pushes most anything away from Genpaku that is not an ally of his to a distance of 40 feet away. However, this returns Fujin to her sealed state, and limits her release to either Shikai or Bankai for 2 posts.

::Bankai Name::
Gekidou Fujin (Raging Goddess of Wind)

::Bankai Description::

::Bankai Abilities::
Fujin(God of Wind)
As the name implies, Genpaku gain complete control of the winds directly around him that is readily useable. He is able to infuse that wind with Reiatsu and form different objects or shapes. He is capable of recreating any of his Shikai abilities because of this, and those abilities are amplified

Enhanced Durability and Strength
Gekidou Fujin's appearance as emerald armor is not for show; once released to Bankai Genpaku's Durability increases against all forms of attack as the armor is enhanced with spiritual power as well as the physical armor itself. Genpaku's strength also is amplified by roughly 1.5 times in this state.

Flight/Speed Increase
The wings on the back of Gekidou Fujin are not simply for decoration; in a place where flight would not normally be possible Genpaku is capable of using them to keep himself aloft. In addition, the wings manipulate the air around Genpaku, reducing drag and air resistance to increase his overall speed both on the ground and in the air by a substantial margin, making his one of the faster Captains.

Kazefumu(step On Wind)
While using a Hoho technique such as Shunpo, Genpaku's body can literally becomes wind for the duration of the movement. He is insubstantial during the movement, becoming solid once he has reached his destination. If he is scattered during this motion (by another wind controller), he instantly solidifies once more in place and ceases movement.

Reiatsu no Arashi (Spiritual Pressure of the Tempest)
In Fujin's Bankai state, Genpaku gains an aura that covers the area serving to aid allies and hinder enemies. In this form Genpaku's reiatsu rushes around in the aura, which extends up to 60 feet, assaulting enemies with air pressure which serves only to slow enemy movement down. Weaker enemies may actually become immobilized by this ability depending on thier strength. Genpaku's allies gain a benefit from this aura as they are propelled by the aura, this speed increased by roughly 1.5 times.

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PostSubject: Re: Arishima, Genpaku [APPROVED, 0-2+]   Tue Mar 26, 2013 10:02 am

Application Checklist
  • Name [x]
  • Appropriate Age [x]
  • Gender [x]
  • Appearance Present [x]
  • Appearance Described in Appropriate Length OR Picture is Visible [x]
  • Appearance is Not Claimed [x]
  • 15 sentences for personality [x]
  • History is 15 sentences [x]
  • Powers are not Godmod/Overpowered [x]
  • Powers are described reasonably enough [x]
  • Application/RP Sample is not in First Person [x]
  • RP Sample Present (Omit if this is not the first character) [O]
  • RP Sample is 15 sentences [O]

Comments/Notes: Gen... I hate to deny you on this but you forgot your RP sample.
Tier: 0-2+ when fixed

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PostSubject: Re: Arishima, Genpaku [APPROVED, 0-2+]   Tue Mar 26, 2013 7:55 pm

It's been so long since I've needed to do one of those I completely forgot it existed (XD)
Added RP Sample.
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Beast of Possibilities

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PostSubject: Re: Arishima, Genpaku [APPROVED, 0-2+]   Tue Mar 26, 2013 8:26 pm

With that fixed, the Gotei has a Captain-Commander!

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