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 Aoko Aozaki[Approved, Magus; 1-1+ ]

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Tsubine
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Aoko Aozaki[Approved, Magus; 1-1+ ]  Empty
PostSubject: Aoko Aozaki[Approved, Magus; 1-1+ ]    Aoko Aozaki[Approved, Magus; 1-1+ ]  EmptyFri Oct 25, 2013 9:55 pm

Aoko Aozaki[Approved, Magus; 1-1+ ]  Mahoyo-cg_103


Aoko Aozaki


Sugiura Template


Basics

Name: Aoko Aozaki
Nickname: "Miss Blue"
True Age: 1,100 (although she is an Aoko with 1,200 years of 'living,' see the Fifth and history for details)
Birthday: July 7
Gender: Female
Personality:
Sass. Sassssssss. That's generally the first thing anyone notices about Aoko. She is a bit of a smartass (Aoko: Just a bit. Totally~). She also is not afraid to pull out her sarcasm card to leave a sarchasm between her and someone else if you couldn't tell. Aoko is quick to pull out a joke, and sometimes she'll say something completely outrageous with a straight face. Despite that, she's generally extremely expressive, even when being a smartass, so it's easy to read her emotions by her face. People may say it's not something good for a Magus, especially during a fight. Aoko would reply to bring it on. She isn't exactly haughty, but she views other Magi as her sister... so being the opposite of her sister is good enough reason. But it also goes into how her magic is used. Aoko is suited for "nothing but destruction" as many other Magi have called her. One even called her "Something that can destroy order." As mentioned in her abilities, she is a true opponent to traditional Magi. In a competition of magic with one, the traditional Magus would win 10 times out of 10. However, a battle to the death is a different story. Aoko is truly a combat-type Magus... completely against the grain of the pedestals of the Magus societies.

One thing Aoko never does is give up. She won't say "this is too hard," or "I can't do this." She may get pissed and upset at her inability to do something, but she'll find a goddamn way, even if she has to move more time for herself to get the knowledge and experience needed. She can get scared and may stop temporarily, but Aoko will definitely spring back up at full power. You can belittle her as much as you want to, but it won't break her spirit—she'll just break your face. Aoko is one of those people who is so determined to keep living and going on that she "wouldn't die, even if you killed her." Aoko also has a bit of a short temper. This gets her really mad for a really short amount of time. Of course, it is definitely possible to piss Aoko off enough for her to want to kill you and that feeling not dissipate. I mean, look at her relationship with her older sister for Christ's sake.

Give Aoko any amount of flattery and her ego skyrockets. While it doesn't last long, it is obvious that Aoko feels a hell of a lot more confident in both herself and her abilities. That isn't to say that she isn't confident in those categories, as she does know the full strength of her Magecraft and spells. It takes a lot to break that semi-haughty spirit of Aoko's, but it's not impossible. The main problem is going to be surviving her Starmine, Starsword, and Starbow as well as the Fifth. Despite having the ability to be among the strongest Magecrafts in the world (if not already), Aoko actually isn't afraid to use the Fifth. She knows what'll happen when she uses it, so it's not something she can use in every battle or her everyday life. Get her riled up enough and you'll see her hair glow a bright scarlet. The main way Aoko fights is with kicks, so it's not like Aoko will use the Fifth right off the bat anyways. Her kicks are not something to be trifled with, so her reliance on them is well-founded.



General Appearance
Appearance:
Aoko Aozaki[Approved, Magus; 1-1+ ]  Aoko01a-b
Spoiler:

Animalistic Traits: None
Appearance Age: 18-ish
Height: 156cm
Weight: 50kg
Three Sizes: B88/W56/H84



Natural  Abilities

Techinques: Aoko is an exceptional martial artist, mixing many different (and mostly lost by now) martial arts into her own blend. It relies on swift, low kicks to the knees and powerful blows to the ribs. They aren't meant to really do damage, but instead to either stun or knock back. Despite her shortcomings compared to her sister, she has managed to make use of her abilities to the fullest through her own natural talents. While the Aozaki family has higher quality reiryoku "circuits" that may help make up for their low numbers, Aoko is especially talented in that area. Aoko's specialty is her remarkably skilled utilization of reiryoku, which about a hundred times more efficient than the average magus, allowing her to perform wonders with very little energy.  Her natural talent in reiatsu utilization is about a hundred times more efficient than the average magus, allowing her to perform wonders with very little energy. Her efficiency is comparable to "a car that can run one thousand kilometers on a single liter of gasoline." Due to this, she is extremely destructive despite her naturally low capabilities, earning her titles like Magic Gunner (マジックガンナー, Majikku Gannā) and Human Missile Launcher (人間ミサイルランチャー, Ningen Misairu Ranchā).

Comparing skills in magecraft, a trained Magus within the Mage's Association, such as Kayneth Archibald el-Melloi, would emerge victorious ten out of ten times, but a fight to the death is something else entirely. Kayneth is not a magus suited for combat, while Aoko is a destroyer specialized in fighting. Aoko, in terms of pure energy, even surpasses Kayneth. While smaller than those of Kayneth, her "circuits" have extraordinary rotational speed, structural durability, quality of output, and fuel efficiency. If she attempts to utilize advanced spell expressions, they will be no better than average, but she could surpass Kayneth with just practice in the area of using simple magecraft expressions for only causing magic energy to flow. Utilizing genius intuition and responsiveness, her spell executions, while not so much as powerful, are frighteningly "quick."

After becoming older and more experienced, either through her Magecraft or actual aging, her speed increased to become faster than that of blood flowing, evidenced by the look and sound of the energy within her body. Simply the act of activating her Magecraft generates sound, and while magic making sound is common, noise from the body itself is unheard of even within the Mage's Association. Though she has the low grade, single function circuits found in mediocre magi and generates a much lower level of reiryoku than someone like her sister, her speed allows her to easily surpasses her sister in direct fire power even when she is not seriously fighting. She displays optimized self-control, a trait of those who have great experience in battle.

She can be called a "melee-type" magus that generates reiryoku from her ribs, and by the time it passes through her limbs, the spell is already in a ritually complete form that is expelled in a way that makes both her arms and legs resemble rocket burners to those on the receiving end of the attack. The reason for the mixture of martial arts into her style of thaumaturgy is very like due to the influence of a certain male roommate she once had. Before obtaining power and experience, her kicks are enough to fell a tree. With age, she is able to rip through the atmosphere of an invisible wall of runes with a single kick, continue through it into the ceiling, and then smash it along with all of its runic protection. With the chant "Main, set”, a brief self-hypnosis suggestion, to break through copies of the original runes, each with a single kick.

Time Anchor: Time Anchor is a side-effect of her using the Fifth on herself as well as anyone else. If she uses the Fifth on someone for a period longer than 30 years, then they are "moved" from that time axis. This grants an immunity to time-based attacks. This means they can not be slowed, stopped, sped up, etc. by someone else manipulating time. If the time around the time user stops, then the time around Aoko is stopped, but Aoko is not.

Unlimited Rotation: (無限回転; むげん かいてん; Mugen Kaiten; lit. Infinite Rotation) With Unlimited Rotation, Aoko's reiatsu and reishi is constantly flowing in and around her at a much more fluid, quicker pace.This reduces all of her spell's cooling time by half, as well as quadrupling their casting speed. It also adds a special interference blocker for magic-stopping abilities. This means that if someone tries to seal her magic abilities, this is blocked first, not her actual ability to use magic.

(For illustrative purposes, video has been provided that shows the the next three spells at the bottom; see timecodes at the end of the description for when that spell is mentioned. Also note that these can all be learned, but remember that Unlimited Rotation helps the speed with these for Aoko, meaning they're not going to be as quick to cast for anyone else)

Starmine: (スターマイン) Starmine is a basic artillery spell. Using multiple rotation-type magical circles beneath her (see: image 1), Aoko kneels down and focuses energy through her arm (see: image 2). One circle about 5 feet in diameter appears around her elbow, a 3-foot one appears around her shoulder and upper torso, two 2.5-foot ones appear in front of her hands, one 2.4-foot one appears behind her, and a 2-foot one appears behind that one. In front of her, three more larger circles (10 feet, 5.5 feet, and 7 feet respectively) appear. These all follow a line (2, 2.4, 3, 5, 2.5, 2.5, 10, 5.5, 7) and it is aimed where ever Aoko wants to aim the spell. Before firing, the circles condense into one tightly-packed location (see: image 5). When it fires, a beam of blue energe (see: image 6) about two feet wide fires from the middle of the circle and goes to another circle far ahead or above Aoko. This other circle in Starmine has four "prongs" extended from the sides. When the beam makes contact with this circle, the beam's power is amplified, and the beam can be redirected. The main drawback is that Aoko has to stay in one place. It's not something she can just fire willy-nilly. If she does, she'll be blown through multiple buildings. That's what that circle at her feet is for. It diverts the recoil back upwards creating a massive updraft that can lift cars. It also takes a hell of a lot of energy from Aoko to use, and she can only use it four times per thread with a four post recharge period. (0:00-0:32)

Starsword: (スターソード) Starsword is the advanced version of Starmine. It looks very similar to Starmine, albeit the anchor circle is different and more powerful (see: image 3). Until the beam fires, it is exactly the same as Starmine. Starsword is about twice as large as Starmine (see: image 7). Once the beam fires, it then meets the same magic circle in the sky, albeit now it has 8 prongs that are rotating slowly. Upon making contact, the beam then splits into 8 Starmine-sized beams that can be spread in any direction. This means all of them can go to one target, all but two go to one target, they all go to different targets, etc. There is no homing feature, mind you. Aoko can use this twice per thread with a five post recharge period.(1:58-3:49)

Starbow: (スターボゥ) Starbow is the final and most powerful version of Starmine and Starsword. Starbow is so powerful, it requires both anchor circles—the one from Starmine and the one from Starbow—at once (see: Image 4). Starbow also requires a full post to charge. However, its blast is about three times as big as Starsword's (see: Image 8), so the charge is necessary.  When charging is halfway through, two more arrays of magic circles appear above Aoko, looking much like rabbit-ear antennae. These have two functions. The first is to gather the remaining energy via the area around Aoko, and the other is to be further exhaust for the recoil. When it fires, the beam does not pass through the circle in the sky, instead the circle becomes part of the array around Aoko's arm, making it a single-direction attack. But this raw power completely trumps something as basic as a Gran Rey Cero, if only because Aoko is built for destruction. Starbow is the most powerful spell in her arsenal. It has a once-per-thread usage. She also can't use Starmine or Starsword for six posts afterwards.
(8:02-11:54)
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Image 7:
Image 8:
Video:



Magecraft Unleashed



Magic Blue (魔法・青, Mahō Ao): Aoko is a Magician capable of utilizing Magic Blue (魔法・青, Mahō Ao), the Fifth Magic (第五魔法, Daigo Mahō), making her the only person in the current world capable of performing its miracles. Its exact domain is uncertain, but it has roots in time travel. The secret of the Fifth Magic lies in "advancing civilization," as Aoko represents Consumption Civilization. It also holds the answer as to why she is called the "newest" magician.

During the activation of the Fifth, she focuses on her right arm's Magic Crest, and chants one spell, a "farewell said with deep emotion", the magic words of the color of blue, for "rewinding the time of a certain someone’s happiness." Her voice echos across the area, causing cracks to run across the space itself and a creaking sound to echo throughout the surrounding landscape like that of a collapsing cathedral. Stopping time to shut away the light, she submerges herself in her own darkness, to the vast canal of stars where everything other than herself has died out.
She opens the lid of the Magic while urged on by something she doesn't understand, causing a dramatic change in the area. If it's winter, the snow around her feet disappears and green earth shows through. It is not from the effect of snow melting, but rather that it is rewritten to a different landscape. As if to criticize the it, all the factors come to erase her actions. Her discharging power won't tolerate her, and as if to say that the miracle will destroy the world, the world moves to eliminate her to protect itself. She burns with pain throughout the cells in her body. She already overcame such torment many times since inheriting the Fifth. Vying with the nature of the universe, she shouts voiceless shouting. The burden scorches her retinae and nerves, and beyond it, she sees light.

She causes a blue tornado to swirl up, and begins her swindling of the world. Time turns back, shifting the landscape through a variety of seasons, as the primal scene is rewritten. The end result is a field of rippling white flowers, whiter than snow, that erode the world, and as she declares, the Fifth Magic shows itself in that time and that region only. The secluded snowed-in clearing is transformed into a sea of white flowers in an instant, and the previously cold wind becomes warm in the field. Only the surrounding bare trees show that it is the same world as before. It is a spring field that is free of impurity and grief, where the acts of man have been expunged. There is only the solitude of the buzzing of insects and the whisper of the night. It is where there was nothing, but also where nothing was needed. It by itself does not show the true potential of the Magic. It is a large scale spell, but the surrounding energy is no different than it was beforehand.


Chant

「――聴け、万物の霊長」
"Hear me, Lord of Creation"
「―――告げる」「 秩序 ( あお ) を示す我が 銘 ( な ) において告げる」
"I tell thee" "In my name representing order (blue), I tell thee"
「―― 全ては ( not. ) 、 正しく ( SANE ) 」「―― 秩序は ( five ) 、 ここに崩れ落ちた ( timeless words ) 」
(not sane) "All is right" (five timeless words) "The order has fallen"


Applications

There are three applications for using the Fifth—Exchange, Acceleration, and Reversal. Exchanging is exactly as it sounds... except with time. Aoko can move the "time" of an event or person somewhere else. She can throw it into the future or into the past as long as it is a current event or person. She can make it so she does not exist within the time axis, using repeated instances of time travel by the second to avoid attacks completely. She either sends impacting attacks to a different time, or she wears thousands of "herself" over herself. It can avoid both numerous and powerful attacks. It has a high energy output that cannot continue for long (more than three posts). In fact, Exchange on its own isn't practical enough to use normally.

That's where Reversal and Acceleration come into play. Reversal is not being able to go back in time in the conventional sense. She can't travel back to stop Hitler, see Jesus, etc. The same goes for Acceleration. Aoko can't go into the future and get some device or see her great-great-granddaughter. Aoko, instead, just has access to the time "itself." Reversal and Acceleration both tie heavily into Exchange, but they warrant a section of their own. Reversal allows Aoko to "exchange" time in the past with time in the present or future. Reversal's exchanging doesn't allow her to swap, for example, 9/11 with Pearl Harbor. No, Reversal (and Aoko) isn't that powerful. Reversal, like Acceleration can't exchange time that has a strong emotional tie to it... to a degree. If it's one or two people's strong ties, then yes—it can be exchanged. If it's thousands, then there's no chance. But that example is preposterous in the first place as Aoko can only exchange 12 hours in Reversal. This means that she can move a total of 12 hours of someone or something's time. However, there is another limitation to that, which is that she can only manipulate the past 12 hours in Reversal. The best example of what she can do with Reversal is moving someone who was cut in half's death "time" into the future. This means that they will be as they were before the time was exchanged.  In Acceleration, she can only move time from the future into the present. However, there's really only one use for this. And that... is to accelerate someone. Aoko can go almost infinitely into the future in terms of when she can manipulate. However, she can only manipulate up to 100 years... although every year in the future she moves is a year that person (or thing) won't have. As she's already moved 100 years of her time, Aoko's lifespan is currently 100 years shorter than it normally would have been. Fast-forwarding her own time allowed her go from an apprentice into and adept in an instant. She is an Aoko with 1,200 years of time, 1,100 of her own and 100 of Alice's. Aoko's expression, the stable running of her circuits, and even her breathing have changed completely. Even if Aoko were to attach external means of reiryoku, only her total capacity and amount of useable spells would increase rather than her overall power. It would normally be impossible to change her talent as a magus or the purity of her energy, but she is evidently greater as a magus after adding time onto herself.




Burden
The Fifth is not the operation of parallel worlds, so it does not rewrite the world itself. That means the time she exchanges must be handled uniquely if she wishes to make the changes permanent, such as in the case with resurrecting Alice. The ten years borrowed from her will be returned, so a one-sided exchange like that will leave the total mass of time in the current time axis unchanged. Winding back only "Alice's five minutes" would normally mean that she would return to being a corpse after the Magic expires, as time travel carried out without changing the world cannot change the past. She has to either truly resurrect her, or take those actually existing five minutes and place them somewhere far away. Time travel requires a massive quantity of energy, requiring mystic power to bring in things that don't exist in the current world, and likewise causing tremendous energy to be lost when something is made to be "no longer here." Utilizing time travel to move even such a small amount of time would necessitate balancing out the heat that had been there beforehand. Aoko left it in the far, far future, meaning that the debt incurred in the present has been left in the future. Even the idea of a time paradox is more humane, as such an enormous, thoughtless consumption of heat must not be allowed.

The idea horrifies many, as does the idea of the mystic power used in cooling the exchanged heat. The state of either more or less heat threatens to cause the collapse of order. The distortion created by her Magic will eventually affect the entire quadrant. Dumping an even greater debt on the death of the universe hundreds of billions years in the future, on to the dead end awaiting humanity, is like the equivalent of dropping an asteroid on the planet. While many believe Aoko will crush the planet with her own weight, Aoko says she'll worry about it when the time comes and send it to the past the next time, so only it will be crushed by the distortion. Many are still horrified at the idea, saying that only humans will be fine with it. The present is established, but it should not be acceptable to erase the past. The total mass, the debt of the universe, needs to be handled properly. It doesn't matter if the universe is closed or still expanding because the increase in the amount of consumed heat will become uncontrollable. The end of indefinite expansion, indefinite consumption, and indefinite growth is not a future full of hope. It will be the nothing before creation, and the universe will eventually suffer heat death. The Fifth will only help make that end more definite, but Aoko says she will take responsibility and do what she can while she lives. She has yet to actually think of such a course. While others don't like her existence due to the possibility of her having distorted the universe to a great deal, she personally claims to have never done anything that large.




Past & Roleplay Sample

Character Background:
Aoko is a member of the Aozaki family. When she was young, Aoko's grandfather, the third generation head, chose to raise Touko as his successor while Aoko lived with her parents. She isn't afraid at all of her grandfather, who is labelled a monster, and only thinks of the great mage as "a terrible old man who's lived for a long time through questionable means." However, when the two girls were 180and 160respectively, he suddenly changed the position of successor to Aoko. When she had reached 160, it was revealed to Aoko that there would be a time when she would have to make a decision between the normal life style and the correct path for her, in other words, being a Magus to continue the Aozaki bloodline.
Well, Aoko decided to make a third option, which is both. She'd continue the Aozaki bloodline while keeping a normal life. Aoko's grandfather let her see if that's what she'd really want to do as he truly did want Aoko to succeed the Aozaki name. And thus, Aoko began practicing. Thanks to her Unlimited Rotation ability, Aoko was quickly getting momentum in her learning. However, there was always someone watching over her. Aoko trained in a semi-secluded area, but no matter what there was always this strange-looking girl. And every time Aoko would do something, this girl would give Aoko "tips" that were extremely haughty-sounding on how Aoko could improve. Well, the short-tempered Aoko eventually got tired of it and said to this odd girl "If you can do so much fucking better, then show me." The girl didn't say a word, walked over, and did the exact thing Aoko was trying to do perfectly. Well, this girl looked extremely close to Aoko's age... which made it a lot more insulting. But as they say, if you can't beat 'em, join 'em. And Aoko asked this new girl if she could teach her some stuff. Saying how "pitiful" Aoko's attempts were, she accepted. Her name was Alice Kuonji.

They spent twenty years together under the same roof. Aoko tried to live two completely different life styles, during the day she is a simple jack-of-all-trades, and during the rest of time, she's an apprentice Magus, but Alice had told her more than once that this was a half-hearted approach. She made services like repairing things with sorcery in the mansion; one of her repairs was Alice’s watchtower, which was destroyed after some time. And eventually, Aoko matched Alice's own level. This was thanks to Unlimited Rotation. Then Aoko and Alice began truly learning together instead of one teaching the other. The two became great friends once they were on the same level. Alice no longer had a need or a desire to look down upon Aoko... and Aoko didn't need to return the bitchy-ness that Alice exuded. Aoko learned most of her magic during this period... but then everything changed when the other Aozaki sister attacked.

Aoko doesn't know why, nor does she want to know why, but Touko conducted a single-woman raid on Alice's mansion. Which is completely in Touko's skillset, mind you. Aoko and Alice fled into the woods and Touko followed. A massive 2 vs 1 battle ensued. Aoko used what spells she had in her arsenal, but Touko (being 20 years older and an ex-member of the Mage's Association) was considerably more experienced and overpowered Aoko. Alice and Touko's battle was closer to being even... but this time it was Touko's resourcefulness that won. Touko ended up using a spell and cut Alice's body in half. This... enraged Aoko to the point to where it was time to not hold back. Although Alice could teach magic, she could not teach magecraft. Instead, Aoko learned hers on her own in secret. The Magic Gunner... then used the one thing Touko should have inherited—the Fifth Magic. Magic Blue. This was her first time actually using it even.

The main focus of her first activation is to revive Alice. Complete resurrection is something that cannot be done even with Magecraft, and simply restoring her body through healing would not be enough to bring back a dead person. Without a way to bring her back directly, she tries to avert her death rather than restore her life. She utilizes two miracles in manipulating Alice's time, the first being that she rewinds the five minutes encompassing her death and moves them elsewhere. During this intervention of time, she borrows one-hundred years worth of Alice's time to bring her future self. This act gives Aoko years of training and experience, and it effectively revives Alice by moving the time elsewhere.

Despite having taken Alice's time, it does not affect her overtly. Their ages have not changed, so it is not her physical self she has manipulated. It is rather her internal time that has been taken, resulting in her seeing some of her memories during the activation. Despite being in familiar scenery within the white flowers, it feels like the first time she has seen it, only feeling slightly strange to her. Aoko, on the other hand, will feel nostalgia from viewing the area. Her memories are jumbled, but she can still recall recent events. She can recall questions asked during the darkness of her death, though she does not remember having died, due to having had some fragments left that intersected with Aoko's time.

Having jumped in time for five minutes, Aoko no longer exists on that time axis. Someone from the far future searching for her would be unable to find her there. She only shows a slight change in appearance, but Touko understands after realizing that Aoko's gestures no longer match her age. The change inside her is great enough to warrant worry, but she does not have the time to analyze the situation before being overwhelmed by Aoko's newly obtained speed and power.  

After overwhelming Touko, Aoko was stopped by Alice from delivering the final blow. This is an Aoko with 80 years of experience on her sister. There is no need for her to do that. Touko uses this time to escape, so Aoko actually never got the chance. Aoko then collapsed from the over-use of the Fifth. Upon waking up two days later, Aoko explained to Alice what it was that she did. Alice does indeed call it a "miracle" and thanks her for stopping her demise. People on a certain social networking site might say they were in "yuris" with each other... but their relationship never got like that (despite the rumors).

Centuries of training later, Aoko met someone new in a rather odd place. Aoko had gone out into the wilderness to practice her stronger spells. Well, up comes this pampered-looking bitch talking about Aoko's magic. Because she could be a "traditional" magus... or worse, the daughter of one... Aoko initially told her to buzz off... but Aoko did feel something not-so-magelike, so Aoko said that if she really wanted to watch, then back away because it just so happened she had a foot on the anchor circle beneath Aoko. This girl watched until Aoko completed her training and then approached Aoko, wondering where Aoko learned it. And Aoko pretty much said that it wasn't something you can learn by reading a book. It's true that Aoko had the ability to develop this magic thanks to Alice's teaching... but it was something Aoko had actually developed on her own. Then she wanted to learn from Aoko... and well, that was flattering. Finally, someone could call her "sensei." It brought her ego up and accepted the offer, although this new girl (Eira) had to take Aoko shopping.

The shopping was a little unconventional. Aoko didn't really buy much at first. She didn't see much of what she liked... but it was in a single shop that things became extremely unconventional. Eira essentially forced a lingerie bunny-suit onto Aoko. Although not physically forcing it onto her, Eira did do it mentally. After just a few seconds in it, Aoko took it off and fled the store after redressing. She ran into a nearby store and found a really nice jacket she liked. As Eira found her, Aoko threw the jacket at Eira telling her to go buy it for her. Upon getting the jacket back from Eira after the purchase, she put it and and pouted with a blush—still embarrassed from the bunny suit. They then went grocery shopping, where Aoko splurged like a madwoman. She had the groceries delivered to her house... which was actually Alice's. This would definitely surprise Alice. In order to pay for the bunny suit incident, Aoko forced Eira to buy her dinner. Although still mad upon entering the restaurant, Aoko and Eira left it laughing. Aoko then decided that they'd meet at the place they met first the next morning to begin training.

Training went smoothly for Aoko. She was having to dumb it down and slow it down a lot due to Eira obviously lacking Unlimited Rotation. And well, Aoko may have done that too much. Eira got a little impatient. At first, it was okay. But it soon got annoying. So damn annoying that Aoko said fuck it and used the Fifth on Eira. Yes, out of the goddamn blue (pun intended) Aoko used one of the strongest magecrafts in existence. She gave Eira fifty years. Thus, Eira was hit with 50 years of experience, giving her greater power... and the knowledge of this current training and then some. The next day, Alice dragged Aoko to the world of the living for a reason that both of them forgot. She spent a little time there, and when she got back... she couldn't find Eira again. She searched and searched and searched but couldn't find this other friend of hers.

Time went by, and Aoko started to make more and more trips to the human world. And eventually, Aoko began living there for years at a time. She'd go to schools and whatnot, never aging. She actually has about 8 diplomas from different high schools and 13 different degrees. Granted most of them are for the same thing... they are from different universities. She can also speak fluent English thanks to them. And Aoko still goes back, so it's not uncommon to see her enrolled in a school or university. She also is still looking for Eira... although she hasn't really been looking that hard lately. And although she lost one friend, she's still super-close with Alice and still lives with her.

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Fuji Ren
Zarathustra
Fuji Ren


Posts : 233
Join date : 2012-11-29
Age : 31

Aoko Aozaki[Approved, Magus; 1-1+ ]  Empty
PostSubject: Re: Aoko Aozaki[Approved, Magus; 1-1+ ]    Aoko Aozaki[Approved, Magus; 1-1+ ]  EmptySat Oct 26, 2013 9:03 pm

Application Checklist
  • Name [x]
  • Appropriate Age [x]
  • Gender [x]
  • Appearance Present [x]
  • Appearance Described in Appropriate Length OR Picture is Visible [x]
  • Appearance is Not Claimed [x]
  • 15 sentences for personality [x]
  • History is 15 sentences [x]
  • Powers are not Godmod/Overpowered [x]
  • Powers are described reasonably enough [x]
  • Application/RP Sample is not in First Person [x]
  • RP Sample Present (Omit if this is not the first character) [x]
  • RP Sample is 15 sentences [x]


Comments/Notes:Epic app is epic.
Tier:1-1+.
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Aoko Aozaki[Approved, Magus; 1-1+ ]
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